I’ve been playing non-stop for two days in a row, I’m absolutely fascinated by this game. Do you have any plans to continue developing it? Are you looking for a publisher to take it forward?
Thank you for feedback! Instead of an endless mode, we’re planning to turn the game into a full-fledged roguelike, although it will undergo a lot of changes. There are still many issues left over from the game jam the project was originally made for. With this post-jam version, we simply wanted to polish the visuals and create a more or less playable endless mode.
Вельмі цікаваяі займальнаягульня, якая зацягваез першыххвілін. Асабліва спадабаласясістэмапрапампоўкіперсанажаў, дзе можна ствараць і паляпшаць здольнасці, падбіраючы уласны стыль гульні.Дзякуючыгэтамукожныперсанажадчуваеццаунікальным, а эксперыменты з рознымі білдамі робяць праходжанне яшчэ цікавей.Асобнахочаццаадзначыцьпацешныяназвымонстраўі персанажаў, якія дадаюць гульні асаблівы шарм і часта выклікаюць ўсмешку.Таксама парадаваларазнастайнасцьворагаўі магчымасць пастаянна адкрываць нешта новае.Яшчэ вялікімплюсамз'яўляецца наяўнасцьрускагаперакладу. Дзякуючыгэтамузначналягчэйразабраццаў механіках, здольнасцях і сюжэце, не адцягваючыся на пераклад тэксту.У выніку гульняпакідаевельмі прыемныяўражанніі выдатна падыдзе аматарам стратэгій і прапампоўкі персанажаў.
If I have a reagent in the auto-craft slots, I can accidently use the whole stack and have to later reset my slots (Ie I have a tome on 1 and bloodspit on 2, if I 2 with only 1 tome left 1 is now empty) Maybe a ghost item or need 2 tomes as a cost for using the autocraft.
I think it should default to bringing the whole stack, no reason not too and it took me looking at the controls again to see that was an option.
Are the forms purely cosmetic? Nothing overrides and you are just compounding stats and ability levels?
Having played this when it first came out, I think adding the craft-button and auto-craft system are both major improvements to an already amazing game (both in gameplay and graphics, plus sound design etc).
Might be just me, but while I like the new auto-craft system, I think it could be optimised by removing the need for having the item, or at the very least, not making it stack when someone gets another of said item. I think as well, auto-crafting could be extended such as instead of needing to craft a book then crafting a specific mutation: the latter step is removed/done automatically.
Other than that caveat, congrats on the amazing game!
Thank you for this delightfully dark and devilish dungeon departure game <3 It's fun to be the forgotten evil that makes its way to the surface to unleash evil upon the land. :3
Played this game's early version and this one feels like a huge improvement! Entertained me for a few hours in total, i think that's a huge W for such simple idea <3
The topic of boobs hasn’t been explored enough. Needs more work. Also, the Soviet Union’s contribution to victory in World War II should be reflected better. Other than that, it’s a decent game.
There absolutely needs to be a hot-key to craft an item when you have plenty of parts. I can use RMB to quickly put an item in a crafting spot, but I have to move my mouse over to press the craft button. I'd honestly prefer space to craft whatever you have on hand, rather than pause/unpause.
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really great game! nice visual, well polished gameplay.
if publish Steam, i buy it.
thanks!
I’ve been playing non-stop for two days in a row, I’m absolutely fascinated by this game. Do you have any plans to continue developing it? Are you looking for a publisher to take it forward?
Thank you for feedback! Instead of an endless mode, we’re planning to turn the game into a full-fledged roguelike, although it will undergo a lot of changes. There are still many issues left over from the game jam the project was originally made for. With this post-jam version, we simply wanted to polish the visuals and create a more or less playable endless mode.
Regarding a publisher, yes, we’re currently reviewing the offers we’ve received.
The pixel art is awesome, cool gameplay too.
Thanks!!
Вельмі цікавая і займальная гульня, якая зацягвае з першых хвілін. Асабліва спадабалася сістэма прапампоўкі персанажаў, дзе можна ствараць і паляпшаць здольнасці, падбіраючы уласны стыль гульні. Дзякуючы гэтаму кожны персанаж адчуваецца унікальным, а эксперыменты з рознымі білдамі робяць праходжанне яшчэ цікавей. Асобна хочацца адзначыць пацешныя назвы монстраў і персанажаў, якія дадаюць гульні асаблівы шарм і часта выклікаюць ўсмешку. Таксама парадавала разнастайнасць ворагаў і магчымасць пастаянна адкрываць нешта новае. Яшчэ вялікім плюсам з'яўляецца наяўнасць рускага перакладу. Дзякуючы гэтаму значна лягчэй разабрацца ў механіках, здольнасцях і сюжэце, не адцягваючыся на пераклад тэксту. У выніку гульня пакідае вельмі прыемныя ўражанні і выдатна падыдзе аматарам стратэгій і прапампоўкі персанажаў.
дзякуй Дымон
<3
Great game! It would be nice to have a speed up function or more unlocked in the higher levels though. It gets boring after a while.
Good very fun,
Some QoL I identified are
If I have a reagent in the auto-craft slots, I can accidently use the whole stack and have to later reset my slots (Ie I have a tome on 1 and bloodspit on 2, if I 2 with only 1 tome left 1 is now empty) Maybe a ghost item or need 2 tomes as a cost for using the autocraft.
I think it should default to bringing the whole stack, no reason not too and it took me looking at the controls again to see that was an option.
Are the forms purely cosmetic? Nothing overrides and you are just compounding stats and ability levels?
Yes
I made it to 11 curses! woo!!
Skin3 = Abomination
Bone3 = Necromancy
Meat3 = Demonology
Abomination
Skin2 = Sisha (Ranged attack with slow)
Bone2 = Punch (Attack)
Meat2 = Blood spike (Ranged attack with heal)
Skin Bone = Speed 5%
Skin Meat = Speed 1% + Crit chance 1%
Bone Meat = Damage 1% + Crit chance 1%
Necromancy
Skin2 = Poison spit (Ranged attack with DOT stack)
Bone2 = Spear (Ranged attack)
Meat2 = Strong punch (Stronger attack, but slower)
Skin Bone = Hp 5 + Armor 1%
Skin Meat = Health regen 1/s
Bone Meat = HP 10
Demonology
Skin2 = Arcane bolt (Ranged attack with stun)
Bone2 = Bone harpoon (Ranged attack with pierce)
Meat2 = Blood spit (Ranged attack)
Skin Bone = Damage 2% + Speed 2%
Skin Meat = Damage 2% + Armor 1%
Bone Meat = Damage 5%
Having played this when it first came out, I think adding the craft-button and auto-craft system are both major improvements to an already amazing game (both in gameplay and graphics, plus sound design etc).
Might be just me, but while I like the new auto-craft system, I think it could be optimised by removing the need for having the item, or at the very least, not making it stack when someone gets another of said item. I think as well, auto-crafting could be extended such as instead of needing to craft a book then crafting a specific mutation: the latter step is removed/done automatically.
Other than that caveat, congrats on the amazing game!
Thank you for this delightfully dark and devilish dungeon departure game <3 It's fun to be the forgotten evil that makes its way to the surface to unleash evil upon the land. :3
Played this game's early version and this one feels like a huge improvement! Entertained me for a few hours in total, i think that's a huge W for such simple idea <3
Cheers
<3
The topic of boobs hasn’t been explored enough. Needs more work. Also, the Soviet Union’s contribution to victory in World War II should be reflected better. Other than that, it’s a decent game.
There absolutely needs to be a hot-key to craft an item when you have plenty of parts. I can use RMB to quickly put an item in a crafting spot, but I have to move my mouse over to press the craft button. I'd honestly prefer space to craft whatever you have on hand, rather than pause/unpause.
I agree, this is really missing
Hi! Thanks for the feedback! I’m planning to add autocrafting via a hotkey. Stay tuned for updates!